"Dad tried it out and it was like watching someone who doesn't know how to use technology try to do something on their phone." - my sister
"The most frustrating part about it is that Dad is not tech illiterate so idk what was going on there." - my sister, again

In a usability-testing session, a researcher (called a “facilitator” or a “moderator”) asks a participant to perform tasks, usually using one or more specific user interfaces. While the participant completes each task, the researcher observes the participant’s behavior and listens for feedback.
Putting your app in front of people because you can't learn how people use it unless you watch them

A/B testing is great for answering quantitative questions.
Get a person.
Record them using your product.
Think about what problems they surfaced.
Fix them.
Repeat.
No! 5 users can uncover almost 80% of the problems in your design.
Source: https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/
| Original usability cost estimate by [Mantei and Teorey 1988] | $128,330 |
| Scenario developed as paper mockup instead of on videotape | - $2,160 |
| Prototyping done with free hypertext package | - $16,000 |
| All user testing done with 3 subjects instead of 5 | - $11,520 |
| Thinking aloud studies analyzed by taking notes instead of by video taping | - $5,520 |
| Special video laboratory not needed | - $17,600 |
| Only 2 focus groups instead of 3 for market research | - $2,000 |
| Only 1 focus group instead of 3 for accept analysis | - $4,000 |
| Questionnaires only used in feedback phase, not after prototype testing | - $7,200 |
| Usability expert brought in for heuristic evaluation | + $3,000 |
| Cost for "discount usability engineering" project | $65,330 |



who are as excited to test your app as these guys
